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java.lang.Objectggz.client.core.GameEvent
public class GameEvent
A GGZGameEvent is an event associated with the game, that is triggered by a communication from the server or from the game. When a game event occurs, the associated event handle will be called, and will be passed the event data (a void*) along with the (optional) user data. All game events apply to the current game. Game events are usually triggered by calling ggzcore_server_read_data or ggzcore_game_read_data.
ggzcore_game_add_event_hook,
ggzcore_server_read_data| Field Summary | |
|---|---|
static GameEvent |
GGZ_GAME_LAUNCH_FAIL
Your game launch has failed. |
static GameEvent |
GGZ_GAME_LAUNCHED
A game was launched by the player (you). |
static GameEvent |
GGZ_GAME_NEGOTIATE_FAIL
Negotiation was not successful, game launch failed. |
static GameEvent |
GGZ_GAME_NEGOTIATED
Negotiation with server was successful. |
static GameEvent |
GGZ_GAME_PLAYING
Game reached the 'playing' state. |
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public static final GameEvent GGZ_GAME_LAUNCHED
ggzcore_game_launchpublic static final GameEvent GGZ_GAME_LAUNCH_FAIL
GGZ_GAME_LAUNCHEDpublic static final GameEvent GGZ_GAME_NEGOTIATED
public static final GameEvent GGZ_GAME_NEGOTIATE_FAIL
public static final GameEvent GGZ_GAME_PLAYING
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