| Top |
| GQuark | clutter_shader_error_quark () |
| ClutterShader * | clutter_shader_new () |
| void | clutter_shader_set_is_enabled () |
| gboolean | clutter_shader_get_is_enabled () |
| gboolean | clutter_shader_compile () |
| void | clutter_shader_release () |
| gboolean | clutter_shader_is_compiled () |
| void | clutter_shader_set_vertex_source () |
| void | clutter_shader_set_fragment_source () |
| const gchar * | clutter_shader_get_vertex_source () |
| const gchar * | clutter_shader_get_fragment_source () |
| void | clutter_shader_set_uniform () |
| CoglHandle | clutter_shader_get_cogl_program () |
| CoglHandle | clutter_shader_get_cogl_fragment_shader () |
| CoglHandle | clutter_shader_get_cogl_vertex_shader () |
| gboolean | clutter_actor_set_shader () |
| ClutterShader * | clutter_actor_get_shader () |
| void | clutter_actor_set_shader_param () |
| void | clutter_actor_set_shader_param_int () |
| void | clutter_actor_set_shader_param_float () |
| gboolean | compiled | Read |
| gboolean | enabled | Read / Write |
| char * | fragment-source | Read / Write |
| char * | vertex-source | Read / Write |
| #define | CLUTTER_SHADER_ERROR |
| enum | ClutterShaderError |
| ClutterShader | |
| struct | ClutterShaderClass |
ClutterShader is an object providing an abstraction over the OpenGL programmable pipeline. By using ClutterShaders is possible to override the drawing pipeline by using small programs also known as "shaders".
ClutterShader is available since Clutter 0.6.
ClutterShader is deprecated since Clutter 1.8; use ClutterShaderEffect in newly written code, instead.
GQuark
clutter_shader_error_quark (void);
clutter_shader_error_quark is deprecated and should not be used in newly-written code.
ClutterShader *
clutter_shader_new (void);
clutter_shader_new has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Create a new ClutterShader instance.
Since: 0.6
void clutter_shader_set_is_enabled (ClutterShader *shader,gboolean enabled);
clutter_shader_set_is_enabled has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Enables a shader. This function will attempt to compile and link the shader, if it isn't already.
When enabled
is FALSE the default state of the GL pipeline will be
used instead.
Since: 0.6
gboolean
clutter_shader_get_is_enabled (ClutterShader *shader);
clutter_shader_get_is_enabled has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Checks whether shader
is enabled.
Since: 0.6
gboolean clutter_shader_compile (ClutterShader *shader,GError **error);
clutter_shader_compile has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Compiles and links GLSL sources set for vertex and fragment shaders for a ClutterShader. If the compilation fails and a GError return location is provided the error will contain the errors from the compiler, if any.
Since: 0.8
void
clutter_shader_release (ClutterShader *shader);
clutter_shader_release has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Frees up any GL context resources held by the shader.
Since: 0.6
gboolean
clutter_shader_is_compiled (ClutterShader *shader);
clutter_shader_is_compiled has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Checks whether shader
is is currently compiled, linked and bound
to the GL context.
Since: 0.8
void clutter_shader_set_vertex_source (ClutterShader *shader,const gchar *data,gssize length);
clutter_shader_set_vertex_source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Sets the GLSL source code to be used by a ClutterShader for the vertex program.
Since: 0.6
void clutter_shader_set_fragment_source (ClutterShader *shader,const gchar *data,gssize length);
clutter_shader_set_fragment_source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Sets the GLSL source code to be used by a ClutterShader for the fragment program.
Since: 0.6
const gchar *
clutter_shader_get_vertex_source (ClutterShader *shader);
clutter_shader_get_vertex_source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Query the current GLSL vertex source set on shader
.
the source of the vertex shader for this
ClutterShader object or NULL. The returned string is owned by the
shader object and should never be modified or freed
Since: 0.6
const gchar *
clutter_shader_get_fragment_source (ClutterShader *shader);
clutter_shader_get_fragment_source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Query the current GLSL fragment source set on shader
.
the source of the fragment shader for this
ClutterShader object or NULL. The returned string is owned by the
shader object and should never be modified or freed
Since: 0.6
void clutter_shader_set_uniform (ClutterShader *shader,const gchar *name,const GValue *value);
clutter_shader_set_uniform has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Sets a user configurable variable in the GLSL shader programs attached to a ClutterShader.
shader |
||
name |
name of uniform in GLSL shader program to set. |
|
value |
a ClutterShaderFloat, ClutterShaderInt or ClutterShaderMatrix GValue. |
Since: 1.0
CoglHandle
clutter_shader_get_cogl_program (ClutterShader *shader);
clutter_shader_get_cogl_program has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Retrieves the underlying CoglHandle for the shader program.
A CoglHandle for the shader program,
or NULL. The handle is owned by the ClutterShader and it should
not be unreferenced.
[transfer none]
Since: 1.0
CoglHandle
clutter_shader_get_cogl_fragment_shader
(ClutterShader *shader);
clutter_shader_get_cogl_fragment_shader has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Retrieves the underlying CoglHandle for the fragment shader.
A CoglHandle for the fragment
shader, or NULL. The handle is owned by the ClutterShader
and it should not be unreferenced.
[transfer none]
Since: 1.0
CoglHandle
clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
clutter_shader_get_cogl_vertex_shader has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Retrieves the underlying CoglHandle for the vertex shader.
A CoglHandle for the vertex
shader, or NULL. The handle is owned by the ClutterShader
and it should not be unreferenced.
[transfer none]
Since: 1.0
gboolean clutter_actor_set_shader (ClutterActor *self,ClutterShader *shader);
clutter_actor_set_shader has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect and
clutter_actor_add_effect() instead.
Sets the ClutterShader to be used when rendering self
.
If shader
is NULL this function will unset any currently set shader
for the actor.
Any ClutterEffect applied to self
will take the precedence
over the ClutterShader set using this function.
Since: 0.6
ClutterShader *
clutter_actor_get_shader (ClutterActor *self);
clutter_actor_get_shader has been deprecated since version 1.8 and should not be used in newly-written code.
Use clutter_actor_get_effect() instead.
Queries the currently set ClutterShader on self
.
Since: 0.6
void clutter_actor_set_shader_param (ClutterActor *self,const gchar *param,const GValue *value);
clutter_actor_set_shader_param has been deprecated since version 1.8 and should not be used in newly-written code.
Use clutter_shader_effect_set_uniform_value() instead
Sets the value for a named parameter of the shader applied
to actor
.
Since: 1.0
void clutter_actor_set_shader_param_int (ClutterActor *self,const gchar *param,gint value);
clutter_actor_set_shader_param_int has been deprecated since version 1.8 and should not be used in newly-written code.
Use clutter_shader_effect_set_uniform() instead
Sets the value for a named int parameter of the shader applied to
actor
.
Since: 0.8
void clutter_actor_set_shader_param_float (ClutterActor *self,const gchar *param,gfloat value);
clutter_actor_set_shader_param_float has been deprecated since version 1.8 and should not be used in newly-written code.
Use clutter_shader_effect_set_uniform() instead
Sets the value for a named float parameter of the shader applied
to actor
.
Since: 0.8
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
CLUTTER_SHADER_ERROR has been deprecated since version 1.8 and should not be used in newly-written code.
Error domain for ClutterShader errors
Since: 0.6
ClutterShaderError has been deprecated since version 1.8 and should not be used in newly-written code.
ClutterShader error enumeration
Since: 0.6
typedef struct _ClutterShader ClutterShader;
ClutterShader has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead
The ClutterShader structure contains only private data and should be accessed using the provided API
Since: 0.6
struct ClutterShaderClass {
};
ClutterShaderClass has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffectClass instead
The ClutterShaderClass structure contains only private data
Since: 0.6
“compiled” property “compiled” gboolean
Whether the shader is compiled and linked, ready for use in the GL context.
ClutterShader:compiled has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Owner: ClutterShader
Flags: Read
Default value: FALSE
Since: 0.8
“enabled” property “enabled” gboolean
Whether the shader is currently used in the GL rendering pipeline.
ClutterShader:enabled has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Owner: ClutterShader
Flags: Read / Write
Default value: FALSE
Since: 0.6
“fragment-source” property “fragment-source” char *
GLSL source code for the fragment shader part of the shader program.
ClutterShader:fragment-source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Owner: ClutterShader
Flags: Read / Write
Default value: NULL
Since: 0.6
“vertex-source” property “vertex-source” char *
GLSL source code for the vertex shader part of the shader program, if any
ClutterShader:vertex-source has been deprecated since version 1.8 and should not be used in newly-written code.
Use ClutterShaderEffect instead.
Owner: ClutterShader
Flags: Read / Write
Default value: NULL
Since: 0.6