Open CASCADE Technology  7.7.2
Enumerations
Graphic3d_NameOfMaterial.hxx File Reference

Enumerations

enum  Graphic3d_NameOfMaterial {
  Graphic3d_NameOfMaterial_Brass, Graphic3d_NameOfMaterial_Bronze, Graphic3d_NameOfMaterial_Copper, Graphic3d_NameOfMaterial_Gold,
  Graphic3d_NameOfMaterial_Pewter, Graphic3d_NameOfMaterial_Plastered, Graphic3d_NameOfMaterial_Plastified, Graphic3d_NameOfMaterial_Silver,
  Graphic3d_NameOfMaterial_Steel, Graphic3d_NameOfMaterial_Stone, Graphic3d_NameOfMaterial_ShinyPlastified, Graphic3d_NameOfMaterial_Satin,
  Graphic3d_NameOfMaterial_Metalized, Graphic3d_NameOfMaterial_Ionized, Graphic3d_NameOfMaterial_Chrome, Graphic3d_NameOfMaterial_Aluminum,
  Graphic3d_NameOfMaterial_Obsidian, Graphic3d_NameOfMaterial_Neon, Graphic3d_NameOfMaterial_Jade, Graphic3d_NameOfMaterial_Charcoal,
  Graphic3d_NameOfMaterial_Water, Graphic3d_NameOfMaterial_Glass, Graphic3d_NameOfMaterial_Diamond, Graphic3d_NameOfMaterial_Transparent,
  Graphic3d_NameOfMaterial_DEFAULT, Graphic3d_NameOfMaterial_UserDefined, Graphic3d_NOM_BRASS = Graphic3d_NameOfMaterial_Brass, Graphic3d_NOM_BRONZE = Graphic3d_NameOfMaterial_Bronze,
  Graphic3d_NOM_COPPER = Graphic3d_NameOfMaterial_Copper, Graphic3d_NOM_GOLD = Graphic3d_NameOfMaterial_Gold, Graphic3d_NOM_PEWTER = Graphic3d_NameOfMaterial_Pewter, Graphic3d_NOM_PLASTER = Graphic3d_NameOfMaterial_Plastered,
  Graphic3d_NOM_PLASTIC = Graphic3d_NameOfMaterial_Plastified, Graphic3d_NOM_SILVER = Graphic3d_NameOfMaterial_Silver, Graphic3d_NOM_STEEL = Graphic3d_NameOfMaterial_Steel, Graphic3d_NOM_STONE = Graphic3d_NameOfMaterial_Stone,
  Graphic3d_NOM_SHINY_PLASTIC = Graphic3d_NameOfMaterial_ShinyPlastified, Graphic3d_NOM_SATIN = Graphic3d_NameOfMaterial_Satin, Graphic3d_NOM_METALIZED = Graphic3d_NameOfMaterial_Metalized, Graphic3d_NOM_NEON_GNC = Graphic3d_NameOfMaterial_Ionized,
  Graphic3d_NOM_CHROME = Graphic3d_NameOfMaterial_Chrome, Graphic3d_NOM_ALUMINIUM = Graphic3d_NameOfMaterial_Aluminum, Graphic3d_NOM_OBSIDIAN = Graphic3d_NameOfMaterial_Obsidian, Graphic3d_NOM_NEON_PHC = Graphic3d_NameOfMaterial_Neon,
  Graphic3d_NOM_JADE = Graphic3d_NameOfMaterial_Jade, Graphic3d_NOM_CHARCOAL = Graphic3d_NameOfMaterial_Charcoal, Graphic3d_NOM_WATER = Graphic3d_NameOfMaterial_Water, Graphic3d_NOM_GLASS = Graphic3d_NameOfMaterial_Glass,
  Graphic3d_NOM_DIAMOND = Graphic3d_NameOfMaterial_Diamond, Graphic3d_NOM_TRANSPARENT = Graphic3d_NameOfMaterial_Transparent, Graphic3d_NOM_DEFAULT = Graphic3d_NameOfMaterial_DEFAULT, Graphic3d_NOM_UserDefined = Graphic3d_NameOfMaterial_UserDefined
}
 List of named materials (predefined presets). Each preset defines either physical (having natural color) or generic (mutable color) material (. More...
 

Enumeration Type Documentation

List of named materials (predefined presets). Each preset defines either physical (having natural color) or generic (mutable color) material (.

See also
Graphic3d_TypeOfMaterial).
Enumerator
Graphic3d_NameOfMaterial_Brass 

Brass (Physic)

Graphic3d_NameOfMaterial_Bronze 

Bronze (Physic)

Graphic3d_NameOfMaterial_Copper 

Copper (Physic)

Graphic3d_NameOfMaterial_Gold 

Gold (Physic)

Graphic3d_NameOfMaterial_Pewter 

Pewter (Physic)

Graphic3d_NameOfMaterial_Plastered 

Plastered (Generic)

Graphic3d_NameOfMaterial_Plastified 

Plastified (Generic)

Graphic3d_NameOfMaterial_Silver 

Silver (Physic)

Graphic3d_NameOfMaterial_Steel 

Steel (Physic)

Graphic3d_NameOfMaterial_Stone 

Stone (Physic)

Graphic3d_NameOfMaterial_ShinyPlastified 

Shiny Plastified (Generic)

Graphic3d_NameOfMaterial_Satin 

Satin (Generic)

Graphic3d_NameOfMaterial_Metalized 

Metalized (Generic)

Graphic3d_NameOfMaterial_Ionized 

Ionized (Generic)

Graphic3d_NameOfMaterial_Chrome 

Chrome (Physic)

Graphic3d_NameOfMaterial_Aluminum 

Aluminum (Physic)

Graphic3d_NameOfMaterial_Obsidian 

Obsidian (Physic)

Graphic3d_NameOfMaterial_Neon 

Neon (Physic)

Graphic3d_NameOfMaterial_Jade 

Jade (Physic)

Graphic3d_NameOfMaterial_Charcoal 

Charcoal (Physic)

Graphic3d_NameOfMaterial_Water 

Water (Physic)

Graphic3d_NameOfMaterial_Glass 

Glass (Physic)

Graphic3d_NameOfMaterial_Diamond 

Diamond (Physic)

Graphic3d_NameOfMaterial_Transparent 

Transparent (Physic)

Graphic3d_NameOfMaterial_DEFAULT 

Default (Generic); normally used as out-of-range value pointing to some application default.

Graphic3d_NameOfMaterial_UserDefined 

User-defined (Physic); used for any material with non-standard definition.

Graphic3d_NOM_BRASS 
Graphic3d_NOM_BRONZE 
Graphic3d_NOM_COPPER 
Graphic3d_NOM_GOLD 
Graphic3d_NOM_PEWTER 
Graphic3d_NOM_PLASTER 
Graphic3d_NOM_PLASTIC 
Graphic3d_NOM_SILVER 
Graphic3d_NOM_STEEL 
Graphic3d_NOM_STONE 
Graphic3d_NOM_SHINY_PLASTIC 
Graphic3d_NOM_SATIN 
Graphic3d_NOM_METALIZED 
Graphic3d_NOM_NEON_GNC 
Graphic3d_NOM_CHROME 
Graphic3d_NOM_ALUMINIUM 
Graphic3d_NOM_OBSIDIAN 
Graphic3d_NOM_NEON_PHC 
Graphic3d_NOM_JADE 
Graphic3d_NOM_CHARCOAL 
Graphic3d_NOM_WATER 
Graphic3d_NOM_GLASS 
Graphic3d_NOM_DIAMOND 
Graphic3d_NOM_TRANSPARENT 
Graphic3d_NOM_DEFAULT 
Graphic3d_NOM_UserDefined