Open CASCADE Technology  7.7.2
Data Structures | Macros
OpenGl_GlCore11.hxx File Reference
#include <OpenGl_GlCore11Fwd.hxx>

Data Structures

struct  OpenGl_GlCore11
 OpenGL 1.1 core. Notice that all functions within this structure are actually exported by system GL library. The main purpose for these hint - to control visibility of functions per GL version (global functions should not be used directly to achieve this effect!). More...
 

Macros

#define GL_COMPILE   0x1300
 
#define GL_COMPILE_AND_EXECUTE   0x1301
 
#define GL_RENDER_MODE   0x0C40
 
#define GL_RENDER   0x1C00
 
#define GL_FEEDBACK   0x1C01
 
#define GL_SELECT   0x1C02
 
#define GL_SHADE_MODEL   0x0B54
 
#define GL_FLAT   0x1D00
 
#define GL_SMOOTH   0x1D01
 
#define GL_POINT   0x1B00
 
#define GL_LINE   0x1B01
 
#define GL_FILL   0x1B02
 
#define GL_LINE_STIPPLE   0x0B24
 
#define GL_LINE_STIPPLE_PATTERN   0x0B25
 
#define GL_LINE_STIPPLE_REPEAT   0x0B26
 
#define GL_POLYGON_MODE   0x0B40
 
#define GL_POLYGON_SMOOTH   0x0B41
 
#define GL_POLYGON_STIPPLE   0x0B42
 
#define GL_MATRIX_MODE   0x0BA0
 
#define GL_NORMALIZE   0x0BA1
 
#define GL_TEXTURE_1D   0x0DE0
 
#define GL_MAX_CLIP_PLANES   0x0D32
 
#define GL_CLIP_PLANE0   0x3000
 
#define GL_CLIP_PLANE1   0x3001
 
#define GL_CLIP_PLANE2   0x3002
 
#define GL_CLIP_PLANE3   0x3003
 
#define GL_CLIP_PLANE4   0x3004
 
#define GL_CLIP_PLANE5   0x3005
 
#define GL_QUADS   0x0007
 
#define GL_QUAD_STRIP   0x0008
 
#define GL_POLYGON   0x0009
 
#define GL_LIGHTING   0x0B50
 
#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51
 
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
 
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
 
#define GL_COLOR_MATERIAL   0x0B57
 
#define GL_LIGHT0   0x4000
 
#define GL_LIGHT1   0x4001
 
#define GL_LIGHT2   0x4002
 
#define GL_LIGHT3   0x4003
 
#define GL_LIGHT4   0x4004
 
#define GL_LIGHT5   0x4005
 
#define GL_LIGHT6   0x4006
 
#define GL_LIGHT7   0x4007
 
#define GL_AMBIENT   0x1200
 
#define GL_DIFFUSE   0x1201
 
#define GL_SPECULAR   0x1202
 
#define GL_POSITION   0x1203
 
#define GL_SPOT_DIRECTION   0x1204
 
#define GL_SPOT_EXPONENT   0x1205
 
#define GL_SPOT_CUTOFF   0x1206
 
#define GL_CONSTANT_ATTENUATION   0x1207
 
#define GL_LINEAR_ATTENUATION   0x1208
 
#define GL_QUADRATIC_ATTENUATION   0x1209
 
#define GL_EMISSION   0x1600
 
#define GL_SHININESS   0x1601
 
#define GL_AMBIENT_AND_DIFFUSE   0x1602
 
#define GL_COLOR_INDEXES   0x1603
 
#define GL_MODELVIEW   0x1700
 
#define GL_PROJECTION   0x1701
 
#define GL_TEXTURE   0x1702
 
#define GL_POINT_SMOOTH_HINT   0x0C51
 
#define GL_LINE_SMOOTH_HINT   0x0C52
 
#define GL_POLYGON_SMOOTH_HINT   0x0C53
 
#define GL_FOG_HINT   0x0C54
 
#define GL_FOG   0x0B60
 
#define GL_LOGIC_OP_MODE   0x0BF0
 
#define GL_INDEX_LOGIC_OP   0x0BF1
 
#define GL_LOGIC_OP   GL_INDEX_LOGIC_OP
 
#define GL_COLOR_LOGIC_OP   0x0BF2
 
#define GL_CLEAR   0x1500
 
#define GL_AND   0x1501
 
#define GL_AND_REVERSE   0x1502
 
#define GL_COPY   0x1503
 
#define GL_AND_INVERTED   0x1504
 
#define GL_NOOP   0x1505
 
#define GL_XOR   0x1506
 
#define GL_OR   0x1507
 
#define GL_NOR   0x1508
 
#define GL_EQUIV   0x1509
 
#define GL_INVERT   0x150A
 
#define GL_OR_REVERSE   0x150B
 
#define GL_COPY_INVERTED   0x150C
 
#define GL_OR_INVERTED   0x150D
 
#define GL_NAND   0x150E
 
#define GL_SET   0x150F
 
#define GL_VERTEX_ARRAY   0x8074
 
#define GL_NORMAL_ARRAY   0x8075
 
#define GL_COLOR_ARRAY   0x8076
 
#define GL_INDEX_ARRAY   0x8077
 
#define GL_TEXTURE_COORD_ARRAY   0x8078
 
#define GL_PROXY_TEXTURE_1D   0x8063
 
#define GL_ALPHA_TEST   0x0BC0
 
#define GL_ALPHA_TEST_FUNC   0x0BC1
 
#define GL_ALPHA_TEST_REF   0x0BC2
 
#define GL_S   0x2000
 
#define GL_T   0x2001
 
#define GL_R   0x2002
 
#define GL_Q   0x2003
 
#define GL_MODULATE   0x2100
 
#define GL_DECAL   0x2101
 
#define GL_TEXTURE_ENV_MODE   0x2200
 
#define GL_TEXTURE_ENV_COLOR   0x2201
 
#define GL_TEXTURE_ENV   0x2300
 
#define GL_EYE_LINEAR   0x2400
 
#define GL_OBJECT_LINEAR   0x2401
 
#define GL_SPHERE_MAP   0x2402
 
#define GL_TEXTURE_GEN_MODE   0x2500
 
#define GL_OBJECT_PLANE   0x2501
 
#define GL_EYE_PLANE   0x2502
 
#define GL_TEXTURE_GEN_S   0x0C60
 
#define GL_TEXTURE_GEN_T   0x0C61
 
#define GL_TEXTURE_GEN_R   0x0C62
 
#define GL_TEXTURE_GEN_Q   0x0C63
 
#define GL_MAP_COLOR   0x0D10
 
#define GL_MAP_STENCIL   0x0D11
 
#define GL_RED_SCALE   0x0D14
 
#define GL_RED_BIAS   0x0D15
 
#define GL_GREEN_SCALE   0x0D18
 
#define GL_GREEN_BIAS   0x0D19
 
#define GL_BLUE_SCALE   0x0D1A
 
#define GL_BLUE_BIAS   0x0D1B
 
#define GL_ALPHA_SCALE   0x0D1C
 
#define GL_ALPHA_BIAS   0x0D1D
 
#define GL_DEPTH_SCALE   0x0D1E
 
#define GL_DEPTH_BIAS   0x0D1F
 
#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 

Macro Definition Documentation

#define GL_ALPHA_BIAS   0x0D1D
#define GL_ALPHA_SCALE   0x0D1C
#define GL_ALPHA_TEST   0x0BC0
#define GL_ALPHA_TEST_FUNC   0x0BC1
#define GL_ALPHA_TEST_REF   0x0BC2
#define GL_AMBIENT   0x1200
#define GL_AMBIENT_AND_DIFFUSE   0x1602
#define GL_AND   0x1501
#define GL_AND_INVERTED   0x1504
#define GL_AND_REVERSE   0x1502
#define GL_BLUE_BIAS   0x0D1B
#define GL_BLUE_SCALE   0x0D1A
#define GL_CLEAR   0x1500
#define GL_CLIP_PLANE0   0x3000
#define GL_CLIP_PLANE1   0x3001
#define GL_CLIP_PLANE2   0x3002
#define GL_CLIP_PLANE3   0x3003
#define GL_CLIP_PLANE4   0x3004
#define GL_CLIP_PLANE5   0x3005
#define GL_COLOR_ARRAY   0x8076
#define GL_COLOR_INDEXES   0x1603
#define GL_COLOR_LOGIC_OP   0x0BF2
#define GL_COLOR_MATERIAL   0x0B57
#define GL_COMPILE   0x1300
#define GL_COMPILE_AND_EXECUTE   0x1301
#define GL_CONSTANT_ATTENUATION   0x1207
#define GL_COPY   0x1503
#define GL_COPY_INVERTED   0x150C
#define GL_DECAL   0x2101
#define GL_DEPTH_BIAS   0x0D1F
#define GL_DEPTH_SCALE   0x0D1E
#define GL_DIFFUSE   0x1201
#define GL_EMISSION   0x1600
#define GL_EQUIV   0x1509
#define GL_EYE_LINEAR   0x2400
#define GL_EYE_PLANE   0x2502
#define GL_FEEDBACK   0x1C01
#define GL_FILL   0x1B02
#define GL_FLAT   0x1D00
#define GL_FOG   0x0B60
#define GL_FOG_HINT   0x0C54
#define GL_GREEN_BIAS   0x0D19
#define GL_GREEN_SCALE   0x0D18
#define GL_INDEX_ARRAY   0x8077
#define GL_INDEX_LOGIC_OP   0x0BF1
#define GL_INVERT   0x150A
#define GL_LIGHT0   0x4000
#define GL_LIGHT1   0x4001
#define GL_LIGHT2   0x4002
#define GL_LIGHT3   0x4003
#define GL_LIGHT4   0x4004
#define GL_LIGHT5   0x4005
#define GL_LIGHT6   0x4006
#define GL_LIGHT7   0x4007
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
#define GL_LIGHTING   0x0B50
#define GL_LINE   0x1B01
#define GL_LINE_SMOOTH_HINT   0x0C52
#define GL_LINE_STIPPLE   0x0B24
#define GL_LINE_STIPPLE_PATTERN   0x0B25
#define GL_LINE_STIPPLE_REPEAT   0x0B26
#define GL_LINEAR_ATTENUATION   0x1208
#define GL_LOGIC_OP   GL_INDEX_LOGIC_OP
#define GL_LOGIC_OP_MODE   0x0BF0
#define GL_MAP_COLOR   0x0D10
#define GL_MAP_STENCIL   0x0D11
#define GL_MATRIX_MODE   0x0BA0
#define GL_MAX_CLIP_PLANES   0x0D32
#define GL_MODELVIEW   0x1700
#define GL_MODULATE   0x2100
#define GL_NAND   0x150E
#define GL_NOOP   0x1505
#define GL_NOR   0x1508
#define GL_NORMAL_ARRAY   0x8075
#define GL_NORMALIZE   0x0BA1
#define GL_OBJECT_LINEAR   0x2401
#define GL_OBJECT_PLANE   0x2501
#define GL_OR   0x1507
#define GL_OR_INVERTED   0x150D
#define GL_OR_REVERSE   0x150B
#define GL_POINT   0x1B00
#define GL_POINT_SMOOTH_HINT   0x0C51
#define GL_POLYGON   0x0009
#define GL_POLYGON_MODE   0x0B40
#define GL_POLYGON_SMOOTH   0x0B41
#define GL_POLYGON_SMOOTH_HINT   0x0C53
#define GL_POLYGON_STIPPLE   0x0B42
#define GL_POSITION   0x1203
#define GL_PROJECTION   0x1701
#define GL_PROXY_TEXTURE_1D   0x8063
#define GL_Q   0x2003
#define GL_QUAD_STRIP   0x0008
#define GL_QUADRATIC_ATTENUATION   0x1209
#define GL_QUADS   0x0007
#define GL_R   0x2002
#define GL_RED_BIAS   0x0D15
#define GL_RED_SCALE   0x0D14
#define GL_RENDER   0x1C00
#define GL_RENDER_MODE   0x0C40
#define GL_S   0x2000
#define GL_SELECT   0x1C02
#define GL_SET   0x150F
#define GL_SHADE_MODEL   0x0B54
#define GL_SHININESS   0x1601
#define GL_SMOOTH   0x1D01
#define GL_SPECULAR   0x1202
#define GL_SPHERE_MAP   0x2402
#define GL_SPOT_CUTOFF   0x1206
#define GL_SPOT_DIRECTION   0x1204
#define GL_SPOT_EXPONENT   0x1205
#define GL_STACK_OVERFLOW   0x0503
#define GL_STACK_UNDERFLOW   0x0504
#define GL_T   0x2001
#define GL_TEXTURE   0x1702
#define GL_TEXTURE_1D   0x0DE0
#define GL_TEXTURE_COORD_ARRAY   0x8078
#define GL_TEXTURE_ENV   0x2300
#define GL_TEXTURE_ENV_COLOR   0x2201
#define GL_TEXTURE_ENV_MODE   0x2200
#define GL_TEXTURE_GEN_MODE   0x2500
#define GL_TEXTURE_GEN_Q   0x0C63
#define GL_TEXTURE_GEN_R   0x0C62
#define GL_TEXTURE_GEN_S   0x0C60
#define GL_TEXTURE_GEN_T   0x0C61
#define GL_VERTEX_ARRAY   0x8074
#define GL_XOR   0x1506