Walking values.
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#include <AIS_WalkDelta.hxx>
| AIS_WalkDelta::AIS_WalkDelta |
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inline |
| bool AIS_WalkDelta::IsCrouching |
( |
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const |
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inline |
| bool AIS_WalkDelta::IsDefined |
( |
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const |
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inline |
Return TRUE if navigation keys are pressed even if delta from the previous frame is empty.
| bool AIS_WalkDelta::IsEmpty |
( |
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const |
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inline |
Return TRUE when both Rotation and Translation deltas are empty.
| bool AIS_WalkDelta::IsJumping |
( |
| ) |
const |
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inline |
| bool AIS_WalkDelta::IsRunning |
( |
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const |
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inline |
Return translation component.
Return translation component.
Return rotation component.
Return rotation component.
| void AIS_WalkDelta::SetCrouching |
( |
bool |
theIsCrouching | ) |
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inline |
| void AIS_WalkDelta::SetDefined |
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bool |
theIsDefined | ) |
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inline |
Set if any navigation key is pressed.
| void AIS_WalkDelta::SetJumping |
( |
bool |
theIsJumping | ) |
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inline |
| void AIS_WalkDelta::SetRunning |
( |
bool |
theIsRunning | ) |
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inline |
| bool AIS_WalkDelta::ToMove |
( |
| ) |
const |
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inline |
Return TRUE if translation delta is defined.
| bool AIS_WalkDelta::ToRotate |
( |
| ) |
const |
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inline |
Return TRUE if rotation delta is defined.
The documentation for this struct was generated from the following file: